VOID STATIONS

Co-op space roguelite

About the Game

Escaped zoo animals crew a hijacked space train. Manage weapons, shields, and stations in real-time chaos — solo or with friends. Every run is different. Every crew combination plays different. Things go wrong fast and it's hilarious.

Built in Godot 4 by one person. The game plays well. Now it needs to look as good as it feels.

About Me

I'm Ray — solo dev, designer, and the reason everything currently looks like programmer art. I handle code, design, and game feel. I need someone who handles the art side so I can stop pretending I'm an artist.

Direct communication. Fast feedback. No committees or approval chains. If you see something that could look better, say so.

Past Roles

Closed

2D Artist — Full Game Art Commission

Cel-shaded, cartoony style. Characters, tilesets, enemies, VFX, UI — the works. Starts with a paid trial piece. Remote, async, no meetings.

Read the full brief →

Contact

No open roles right now. Check back later.