Co-op space roguelite
Escaped zoo animals crew a hijacked space train. Manage weapons, shields, and stations in real-time chaos — solo or with friends. Every run is different. Every crew combination plays different. Things go wrong fast and it's hilarious.
Built in Godot 4 by one person. The game plays well. Now it needs to look as good as it feels.
I'm Ray — solo dev, designer, and the reason everything currently looks like programmer art. I handle code, design, and game feel. I need someone who handles the art side so I can stop pretending I'm an artist.
Direct communication. Fast feedback. No committees or approval chains. If you see something that could look better, say so.
If you're here about the art role, head to the hiring brief — everything you need is there.